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Super nude patch IV. 9.8.11

Stoned AF mod 8.18.236

Perfect punters mod 1.6.37
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Site Updates
January 4 2026

Stoned AF 8.18.236 (updated jan 4)


Changing World

New batches of pills on the streets
Updated regional prices

Dustbound Fairies
Requires Enchanted by Nature expansion Pack
Complete overhaul of fairies functionality
Fairies interact with drugs differently
Non-fairies can't see fairies in their fairy form no more
Fairies can absorb intoxicated emotions
Fairy dust is now snortable
New transformation quest

Moods


Added 4 intoxicated moods
Stoned mood
Drunk mood
Sedated mood
Stimulated mood

Fixes / Other

Fixed issue with online checkup freezing when offline
Updated Xanax and Adderall pill popping animations
Fixed missing payment for some weed strains on Dark Web

Dustbound Fairies
Long before memory settled into history, in the deep forests and the half-dreams mortals forget upon waking, there
existed the Limen. It was not a separate world, but a thin place layered beside the physical one, a threshold where
emotion gathered weight and meaning. The Limen was shaped not by matter, but by feeling, grief pressed into the soil,
joy caught like static in the air, fear echoing long after its source was gone.
From this accumulation of raw emotion, certain entities cohered. They were not born in any human sense, but
condensed, self-aware knots of appetite and perception. These beings came to be known as Dustbound Fairies.
In earlier ages, when mortals lived closer to instinct and excess, the Dustbound fed easily. Ordinary emotions were
plentiful and rich enough to sustain them. But as the world grew more rational, more restrained, emotion thinned. The
Dustbound adapted or vanished.
Those who survived learned to hunt differently.
They discovered that emotions altered by intoxication, fear sharpened by chemicals, joy amplified beyond its natural
limits, despair distorted into hallucination, carried far greater potency. These emotions did not merely nourish them,
they flooded their inner hunger, surging it to fullness and holding it there, suspended, intoxicating, dangerous.
To endure the long spaces between such feedings, the Dustbound learned to use Fairy Dust, a shimmering residue
produced through their own nature. It does not create their hunger, nor replace feeding, but regulates it, slowing decay,
restoring control, allowing them to persist without unraveling.
And so the Dustbound drifted closer to mortal lives. They linger near revelry, near excess, near those willing to lose
themselves. Mortals see them as eccentric, magnetic, slightly unreal. Few ever realize they are being watched, tasted,
measured.
The Dustbound do not perceive themselves as cruel. Persuasion, charm, temptation, these are not indulgences but
survival. Emotion must flow, and sometimes it must be encouraged.
Their true forms, wings half-formed from light and motion, features subtly wrong, exist closer to the Limen than to
flesh. Only those whose perception is unguarded, toddlers and infants, or those whose minds are opened by powerful
psychedelics, can truly see them. To others, the Dustbound pass unseen, folded neatly into the background of the
waking world.

Fairies and Non-Fairies
Fairies do not fully exist on the same layer of reality as most Sims. Their true form and actions take place closer to the Limen,
meaning that ordinary Sims cannot see them directly. To non-fairies, fairy activity passes unnoticed, misinterpreted, or explained
away as coincidence.
Only viewers can perceive fairies as they truly are. Viewers include other Fairies, Toddlers and Infants, and Sims whose perception has been altered by powerful psychedelics. To these Sims, fairies appear clearly, wings, movement, and all.
Fairies can still interact with the world regardless of who can see them. Visibility affects perception, not existence.

Plant Sims
Plant Sims now follow the same visibility rules as Fairies. While in their Plant Sim state, they partially inhabit the Limen and are
therefore invisible to non-viewers.
Other Fairies, Toddlers, Infants, and Sims under the influence of psychedelics can see Plant Sims clearly, including their altered
form and behavior. To everyone else, Plant Sims appear normal or go unnoticed during moments where their nature would otherwise be obvious.
This change reinforces that Plant Sims, like Fairies, exist closer to the boundary between worlds.

Emotional Appetite
Fairies survive on emotion. Their primary Need, Emotional Force, represents how much emotional energy they currently have
available to act, survive, and use abilities.
Beneath this sits a deeper mechanic: the Fairy’s Emotional Appetite. Appetite defines how quickly Emotional Force drains and
how stable a Fairy feels over time. Ordinary emotions absorbed from Sims will slowly refill Emotional Force, but they do not fully
satisfy the appetite.
If Emotional Force runs too low, the Fairy becomes unstable and risks emotional starvation. Managing Emotional Force is essential, but appetite determines how sustainable that management is in the long run.

Fairy Dust
Fairy Dust is no longer just a magical resource, it is a tool for regulation.
Fairies can process Fairy Dust into snortable lines, which can then be consumed to help stabilize their Emotional Appetite. Snorting
Fairy Dust does not replace emotional feeding, but it helps slow appetite decay and restore control when things begin to spiral.
Non-Fairy Sims should never attempt this. Fairy Dust is toxic to mortals, and snorting it will make them violently ill. Fairy biology
alone allows safe interaction with the Dust.

Fairies and Drugs
Fairies can no longer safely consume ordinary drugs.
Because of their altered physiology and connection to the Limen, most recreational drugs now make Fairies sick rather than
intoxicated. Their bodies do not process these substances the same way mortal bodies do.
Fairies do not get high like other Sims. Their relationship with altered states comes from emotion, not chemicals.

Absorb Intoxicated Emotions
Fairies can absorb emotions from Sims who are under the influence of drugs.
When a Fairy absorbs intoxicated emotions, the effect is dramatically different from absorbing ordinary feelings. Instead of slowly restoring Emotional Force, these emotions surge the Fairy’s appetite to full and lock it there for the duration of the Sim’s high.
This allows Fairies to effectively piggyback on a mortal’s intoxication, feeding on the amplified emotional state without risking
emotional overload. However, reliance on intoxicated emotions comes with risks. Fairies can become dependent, reckless, or
addicted to the stability these highs provide.

Become a Fairy
Becoming a Fairy is no longer a simple transformation, it is a complex initiation.
Only Sims under the influence of powerful psychedelics can sense the path to transformation. In that altered state, they may ask a Fairy how to become one. If the Fairy deems them worthy, they are given a cursed pinch of Dust that begins the process.
From there, the Sim must complete a guided transformation quest involving ritual, surrender, and an encounter with the Limen itself.
With the help of Mother Nature and an enchanted lake, the Sim must choose whether to let go of their former self.
Most fail. Some retreat. A rare few emerge transformed, bound to the Limen, their emotions no longer fully human.
They become Dustbound Fairies.

Super nude patch IV 9.8.12

Sex parts new updates

new Bottom Cut penis added
new 3d male pubic hair added
bouncing boobies updated

Positively perverted pack new updates (HOTFIX JAN 8 DOWNLOAD MANUALLY FOR NOW CLICK HERE)

HOTFIX
Fixed Pervert version of "Did you want to do anything"
Fixed errors causing erection issues while bulging pants is active.
Fixed errors causing problems with dark coloured female underwear clothing destruction.
Fixed errors causing problems with sims clothing destruction who had no underwear preferences set.
Reverted Erection Mechanics back to 3.8.0 until a rebuild.

New Additions
New Interaction for Sexually Awkward, "Since we're both flustered." becomes available when both sims are sexually flustered. Effect: A yes/no dialog box appears, "Since we're both flustered.. Maybe be could take our tops off....to give each other a massage....to help relax.. maybe?" and Both sims remove their tops using PEP clothing removal system.
New Interaction for Sexually Awkward, "We could take our bottoms off?" becomes available when both sims are sexually flustered. Effect: A yes/no dialog box appears, "We could take our bottoms off.. The massage is helping with being so sexually flustered..Maybe taking our bottoms off so we can cuddle would help us?" and Both sims remove their bottoms using PEP clothing removal system.
Added a new interaction for Sexually Awkward and Pervert sims (on self) "Remove Bra/Undershirt" Results in sim taking off their bra or undershirt. (This uses the PEP system. Not the FFM undressing system) Currently available anytime. Non autonomous. Male and Female versions
Added a new interaction for Sexually Awkward and Pervert sims (on self) "Remove Panties/Underwear" Results in sim taking off their underwear or panties. (This uses the PEP system. Not the FFM undressing system) Currently available anytime. Non autonomous. Male and Female versions

Alcohol & Drugging Drinks
Redid the goal system for the "Having Drinks" situation now that the NPC initiates system is working. (see Autonomy)

Autonomy
Tired of making all the decisions? Want the sims you're interacting with take the lead sometimes?
NPC initiated interactions are back!

The following NPC autonomous interactions become active AFTER the Player has used the "Want to do anything?" interaction:

"Let me tend bar for you?"
"Will you bar tend for me?" 
"Will you bar tend for us?"
"Want to drink some alcohol?"
"Want to play strip poker?" Pervert.
"Can I make you a drink?"

The following are triggered by confessing that the other sim had been roofied:

"I blacked out last time?"
"What happened after drinks?"

The following are active after the player has obtained compromising photos and the model has sobered up.

"Where are those photos you took?"
"Where are those photos you took?"

The following are active once the conditions have been met.

"I am SO drunk"
"You are SO drunk"

Clothing Destruction And Removal System
Added the new Smart Stripping system to Paranormal Cursed Item Removal, Friendly Magic Duels, Fighting, Practice Fighting, Fighting Burglars, Police Fighting Burglars, Having the "Punchable Face" curse
Tied the "remove bottoms" and "remove top" interactions in to the clothing destruction system. So now, clothing destruction is recognized by the removal system and the removal system is recognized by the destruction system. For example, if a sim "removes top" and then later, has their bottoms, ripped off, the sim won't receive a "clothes ripped off" buff, it will remain, "top removed" and "bottoms ripped off". So technically speaking, a sim could end up with a "top removed", "bottoms ripped off", "Bra/undershirt disintegrated" and "underwear/panties eaten" buffs all at the same time.
Changed the item randomization system. This is the system that chooses the underwear that appears when the clothing has been removed or destroyed. It's all better now and ready for underwear expansion. (Even without the underwear expansion done, you might notice more items appearing underneath clothing. Just because of proper randomization. This is way better)

Strip Poker
New interaction for Sexually Awkward: "You're going to be naked!" becomes available while playing strip poker. (male and female versions)
New interaction for Pervert: "Can't wait to see you naked!" becomes available while playing strip poker. (male and female versions)
New Strip Poker Goal: "Make bold prediction about the outcome of the game." - Accomplished by using the above interactions.
New interaction for Sexually Awkward: "You have a nice body!" becomes available while playing strip poker. (male and female versions)
New interaction for Pervert: "You have a sexy body!" becomes available while playing strip poker. (male and female versions)
New Strip Poker Goal: "Compliment opponents body" - Accomplished by using the above interactions. ("you have sexy boobies" will also work)
Changed the mechanics of the strip poker game. The hand actually once a winner has been established instead of playing for a designated amount of time. (as the original interaction was designed) This has sped the game up greatly.

Burglar
With the addition of the possibility of clothes getting ripped off when fighting off the burglar, (when the police fight the burglar too! added the possibility that the player can start sex with the burglar before they run off.

Incest
Added Pervert Interaction: "I like your panties." Available between family members that have the "inappropriate unlocked" Incest reward trait for Wicked Whims applied to both sims. This is when a female sim is in their sleepwear.
Added Pervert Interaction: "Your bra and panties are very sexy!" Available between family members that have the "inappropriate unlocked" Incest reward trait for Wicked Whims applied to both sims. This is when a female sim is in their sleepwear.
Added Pervert Interaction: "Tell me about the panties you're wearing." Available between family members that have the "inappropriate unlocked" Incest reward trait for Wicked Whims applied to both sims. This is when a female sim is dressed in an outfit.
Added Pervert Interaction: "Your underwear is very sexy!" Available between family members that have the "inappropriate unlocked" Incest reward trait for Wicked Whims applied to both sims. This is when a male sim is dressed in their sleepwear.
Added Pervert Interaction: "So.. boxers or briefs?" Available between family members that have the "inappropriate unlocked" Incest reward trait for Wicked Whims applied to both sims. This is when a male sim is dressed in an outfit.
Added Pervert Interaction: "Did you stuff a sock in your package?" Available between family members that have the "inappropriate unlocked" Incest reward trait for Wicked Whims applied to both sims. This is when a male sim is dressed in an outfit.

Bug/Error Fixes
Fixed the conditions that were causing the destroyed clothing buffs to not be applied consistently. (This snapped everything in place. works flawlessly now)
Fixed a script that was causing sims missing underwear to have bottoms reapplied after travelling.

Dreams of surrender new updates

Fix - Thighmaster autonomous solo training was not influenced by the DoS autonomy settings.
Fix - Animation fixes for the public objects.
Fix - The red ass/front effect correctly refreshes duration on repeated applications.
Fix - After finishing the social training session, there was a posture error that made the sim complain.
Fix - Group assignments for the club temporary role interactions.
Fix - Temporary Dominants could not administer punishments in the club meetings.
Fix - Non NPC Temporary Dominants could not prepare training on objects in club meetings.
Change - Trained Cow negative effective skill mod applies to rocket science as well.

Kinky expansions new updates


main mod
Added 4 different sets of dirty talk for the breeding/pregnancy kinks.
The pregnancy dirty talk interaction will now trigger written dirty talk dialogue, chosen from 4 sets based on whether the sim can be impregnated, and if they're a giver or a receiver. Genders & Breeding Kink traits decide the outcome.

Teasing pack new updates

VAGINAL - OOPS...(UNEXPECTED CREAMPIE) M/F DOUBLE BED
TEASING - RENOVATION M/F F/F M/M
VAGINAL - SO MUCH MORE_REVERSE COWGIRL M/F F/F BATHTUB
VAGINAL - ON THE EDGE_COWGIRL M/F F/F TABLE DINING_2X
VAGINAL - All the Joy_st2 MFMF FFFF TABLE DINING_2X

Intimate pack new animations

Vaginal-Wall Doggystyle
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